INTRODUCTIONI am listing what I consider the useful stuff crediting the author's name. To avoid the Harvester bots spamming I do not include the full email address of the originator. The content is taken from the ALt.Battlezone NG with some minor snipping but no other alterations.
Scan Guy wrote Invisible UnitsI was playing a strategy game on-line tonight and ran into a bizarre event (IMO). (Now, mind you, this was only my sixth game on-line.) My opponent's tank was invisible on radar AND line of sight!! He came into my base, (where my gun towers and offense units totally ignored him), and destroyed everything using a Flash cannon. I could see the cannon fire, but NOT his tank! And, no he did not show up on my radar either! I proceeded to see if I could locate and destroy his base, since mine was scrap. I located it, but EVERYTHING he had was invisible to radar! I could see the recycler, armory, and turrets, etc, but could not "lock on" to them. I was able to destroy them by line of sight only. I have to know... how in the #$%&@ did this guy make everything invisible?? I can understand his tank being invisible to radar via RED Field, **OR** invisible (by vision) via Phantom VIR, but both at the same time??? How did he make his base invisible? Can you send a "RED field" to units like the Recycler and Factory? tafkar wrote Possibly not related to this but in playing a particular add-on IA I noticed that my offensive units were totally invisible except for the shadows they cast. I trick I would very much like to repeat, but one that probably occured as a glitch. jango wrote In IA maps, it's caused by the author including too many units (more than 10 in any one category). This seems to overwrite some memory somewhere, and sometimes it crashes the game. Other times, it just causes the "invisible" effect you saw. I don't know what could be causing the effect in a multiplayer setting, though. Paul wrote From the info that has been offered on the BZ web board, it seems to be a bug in the program. Someone was able to duplicate this problem on about 5% of the games that he played. There does not appear to be a solution at this time.