Singleplay page

INTRODUCTION

I am listing what I consider the useful stuff crediting the author's name. To avoid the Harvester bots spamming I do not include the full email address of the originator. The content is taken from the ALt.Battlezone NG with some minor snipping but no other alterations.

  • Game tips, bugs and snags will be on the appropriate pages.
  • I do not intend to list the "best, worst, so and so sucks" type stuff.
  • I do not intend to list any "cracks" or anything that may be considered a violation of intellectual property rights. (Do n't wanna get by butt sued.)
  • If anyone has strong objections to sharing theirposts/knowledge in this way will remove them from the site.
  • Any reproduced posts are "as is" with no guarentees or acceptance of any liability for innaccuracies or errors.
Pacbell wrote

I am having problems completing mission 5. after i find the starport i inspect all the structures and find no data base. Then i get a message saying i've failed to follow orders and the mission ends in failure. what am i doing wrong? Toby wrote

I found this problem: I was trying to stall time, to build up units. I found that you also have to use I instead of the strategy help, which I have off all the time as it obscures the sniper view. BTW, just out of interest how have other people done the mission after this? I just got in a scout, a flew top speed straight in to the Russian base, I.D.ed the lauchpad and got the hell out of their. I jumped and strafed alot but most of the defence are near the edge of the base. You also have to remember to build tanks at the recycler constainly because when your halfway back the russian start attacking you base, and some times follow you back.

BTW, just out of interest how have other people done the mission after this? I just got in a scout, a flew top speed straight in to the Russian base, I.D.ed the lauchpad and got the hell out of their. I jumped and strafed alot but most of the defence are near the edge of the base. You also have to remember to build tanks at the recycler constainly because when your halfway back the russian start attacking you base, and some times follow you back.

Andi wrote

I usually stay in the tank and drive over the relatively flat ground to the east of the main map. It's tricky getting up the cliffs, but then you just cruise right up. It's a bit sneaky, but so are those damn ruskies :-)

Simon Spencer Gaudin wrote

Hallo all,

This is a real pig, as one would expect but I need to know two things

1 How do you kill the fury lightning mines quickly and easly so the soviet units can get through to you.

Robin Sayer wrote

I found it best to ignore the soviet units. The best thing is to build as many bombers as quickly as you can. Having the soviets turn up only adds weaker units which if they do survive are only worth recycling for bombers.

You can either build right at the gysers nearest you and knock up a pile of bombers and hangers and supply to keep them healthy or I found it quite easy to build on the 3 gysers nearest you, just the other side of the defended gate.

Knock out the two defensive laser cannons at the entrance and rush your factory and recycler into the inside area by the 3 gysers. Build bombers quick and a howitzer to start at the large gun turrets and power sources of the enemy.

Keep defending against attack and moving your howitzer closer and soon the level will be over.

Chris Brodie wrote

I think you mean the mission where the furies are in the middle your on the right. I Flew right around the bottom to the left most centre. I setup there as all the heavy soviet units seemed to come from there.

Tactic I used: Build lots of walkers and 2 howitzers. shoot the mines with stabbers. fly up to inner wall an take out the power(hence the towers). Send the walkers up. Put a few repairs\ammo in their path to pick up as walking.

I tend to use either a tank with duel Super stabbers or a bomber(Which are rather good at taking out furies).

Dennis Snelgrove wrote.

Can anyone give me something of a run-through for this mission? I've tried to win the first mission where the Furies show up, and i can't. They're simply too powerful, and no matter what kind of support I have, we get trashed ASAP... I've reached the point where I'm almost ready to take the game out of the CD bay for a while just to show it who's boss!

Innovations wrote.

Here is how I eventually solved it.

1. If you view through the camera at the CCA base Nav Point the furies won't destroy it, leaving it available.

2. When the command comes to consolidate forces I move to the southernmost gyser cluster in the canyons. The furies for some reason won't bother you there

3. After building up a respectable force I hop out and have the APC pick me up. I pilot the APC.

4. I select all of the offensive units and send them to the CCA base Nav point. The Furies come out and they have an awful battle.

5. Meanwhile I pilot the APC not to the base but outside of it on the eastern wall. This puts me close enough to the rendezvous point for the scenario to begin the evacuation. As soon as the evacuation is completed I hot foot it out of there.

Also

I'd love to hear if anyone else accomplished this:

I spent about 8 hours over 2-3 days. I actually destroyed the Soviet base: (used howitzers), and moved my recycler and MUF into the Soviet base. Build lots of Solar-PSU's & gun towers. You'll also need an armory to repair the gun towers. Fury attacks come in waves, so I'd stick around for a fury attack, repair the gun towers, then pilot the APC to a pickup site. Come back, and by this time it'd be just about time for another attack. Ride it out, repair gun towers, go to next pickup. The nice part about doing it this way is, when it's time to pick up the Soviet Scientists, the game ends immediately, because they're already within 50 meters of the recycler.

Sure wish I could snipe a fury, tho'. :-)

Andi Allan wrote

This is probably a really silly way to do the mission, but...

I built a supply and a hangar about 500m east of the factories. I put a turret there with a flash cannon, and then got myself a rocket tank with a comet, and just bombarded the site from a distance. I found that the Furies couldn't be bothered coming up to see me there...

Sampo Tolonen,aka, {SMEG}~Sampo wrote:

1 Supply & Turret If you have space to do this, put supply and 2 to 3 turrets around it, as CLOSE as they get, anyway this how you have badgers (or paks) with unlimited ammunition, and with flash cannon the effect is FABULOUS, just think what 3 turrets with unlimited ammo and 2 flash cannons each can do attacking force? Its unbeatable, when you have 6 flash cannons on your tail, theres no escaping, and this how you can easily defeat large attack force with 5 turrets or so... There's also possibility to make supply & hangar & turret combos, but you can only get 1 or 2 turrets to get free ammo and hull. But when they do, it rocks.

2 Sp stabbers and scouts Its easy to wipe out 3 or 4 scavengers with 3 scouts equipped with 2xSP stabbers. They do not have much ammo, but they do have exellent power. And scouts are fast so you can run into your base to refill..and again, to drain your enemys scavengers... this tactic is based on computer pilots good aim (anyway scavengers are not that hard targets tho..), 6xsp stabbers on enemy scavengers ass finishes it in about 5 seconds. And then next, and next... These scouts with 2x sp stabbers also make good defence for your harvesters, they can wipe any single target easily out (and then they are out of ammo;), if theres someone trying to take harvesters out without backup...

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